

These tend to be very powerful, but if an enemy moves before the ability activates, they’re useless. You can also use delayed actions, which add a special icon to the timeline, and activate when that icon hits the active side of the timeline. If your Daughters can level up far enough (or as a basic ability for the Shieldbearer class), there are abilities that knock your opponents farther down the timeline, which number among the most essential abilities in the game. The more AP a Daughter uses during her turn, however, the farther down the timeline she falls, and the later she gets to take a turn. Each Daughter starts with a pool of 100 AP that can be spent on actions during her turn moving, attacking, or using another special ability consumes AP. The order of turns in combat is dictated by the timeline on the bottom of the battle screen. The battlefields are grid-based arenas, and you can move your units around the field to gain positional advantages by attacking from the sides or from behind enemies. The basics of combat should be pretty familiar to turn-based strategy players. One of the few advantages the game offers players is the ability to see what types of enemies (but not quantities) will be taking the field before you set your team if you find that certain abilities are more useful against certain opponents, you can pick characters whose skill set fits those weaknesses. Every new ability level offers a selection of new moves to learn, which allows you to customize your team to fit a certain style of play, or even create different teams to cover different scenarios. That may seem simple, but there isn’t just one track for each class to follow. They start with only two abilities, and can learn a total of four more if you can get them to a high enough level – good luck with that, though, and we’ll talk more about that in a second. You can deploy up to three Daughters in each fight, who each have a selection of abilities corresponding to their classes (Blademaster, Shieldbearer, or Soulslinger). So, you’d think to yourself, “I guess I gotta kill them first.” And then you do, and he activates an ability that makes him faster, stronger, tougher, and arguably as dangerous as he was when he was just basically invincible.Īt first glance, Othercide’s combat seems a lot simpler than it is. For instance, the first boss has worshippers that can basically make him completely invulnerable with their chanting. On the seventh day, you have to fight the week’s boss, who is generally ridiculously overpowered and has several different layers that make them even more ridiculous. Some days will trigger certain special effects, like increases to damage or decreases in enemy health and experience. I’d recommend completing as many missions as possible you’ll need the resources. You have to complete at least one before you can move to the next day, but after that you can choose to rest at any time. The game progresses through several weeks every day, several missions will be available for you to tackle. There are a set number of pre-rendered battlefields, so you don’t get a unique battlefield every time, but the mission types and difficulties are randomized, which keeps things varied enough to stay interesting. When you do, you have to restart pretty much from scratch, although you can unlock remembrances that will allow you to carry over some of the advantages you’d built up through your previous runs. The roguelike elements go hand-in-hand with the game’s brutal difficulty the first screen that pops up when you start a new game tells you to get ready to die. Progressing through the game unlocks the Red Mother’s memories and remembrances, which can be equipped to your Daughters, but more importantly, they’re accompanied by small bits of backstory that, while sparse, develop an intriguing and engrossing world.

She generates clones of herself, called Daughters, to be your soldiers in this war.

Players find themselves allied with the Red Mother, a shade of the greatest warrior of all time, who aids you in your never-ending battle against the Chosen One of Suffering. First, a bit of the good while the storyline isn’t super deep or involved, the game’s world and its lore are captivating and well-presented. The results are frequently stunning, but just as frequently frustrating. Othercide for the Nintendo Switch is an interesting experiment in mixing together turn-based strategy games, roguelike elements, and an absolutely brutal difficulty curve. Category: Strategy, Role-Playing, RoguelikeĬomposers: Max Lilja, Pierre Le Pape, Solitaris, Robin Lener
